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UNDERWATER ROOM
GOAL: TO CREATE A 2-ROOM EXPERIENCE WITH MULTIPLE INTERACTIONS AND A LARGE PUZZLE
HIGHLIGHTS: ADDRESSABLE LIGHTING, INTERACTIVE ANIMATIONS, LARGE FOAM STRUCTURES
DETAILS: ADA ACCESSIBLE, 2-ROOM PUZZLE
DESIGN:


CONCEPT ILLUSTRATION


DIAGRAM FOR FABRICATION TEAM TO USE AS REFRENCE WHEN PAINTING
I WORKED WITH PREVIOUS 3D MODELS AND FILLED IN THE GAPS MYSELF TO DESING THE MONSTER AND WALLS, WHICH WERE ALL MADE OF CNC FOAM



WE HAD A TEAM OF GREAT FABRICATORS, BUILDERS & TECHS WHO HELPED SEE THE VISION ALL THE WAY THROUGH

STEPPING INTO THE CREATURE'S MOUTH BRINGS YOU INSIDE OF A GIANT KALEIDESCOPE


THE CENTERPIECE OF THE EXPERIENCE IS THE CRASHED SUB, WHICH HOUSES TWO SCREENS AND
A SET OF CONTROLS THAT ALLOW YOU TO INTERACT WITH THE LIGHTING OF THE ENVIRONMENT
AND SOLVE THE ROOM'S PUZZLE
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